SAFETY & GENERAL RULES FOR
SCENARIO GAMES
Pets:
No
pets are allowed period. You may see the field owner’s pets at the games.
Alcohol:
Adults
of legal drinking age are allowed to consume alcoholic beverages up to 2am
Saturday.
At that point consumption of alcohol is prohibited to players on the field. Any
person
under the influence of alcohol or recreational drugs will not be allowed on the
field. If
found under the influence on the field you will be considered for immediate
ejection
from the property with NO refund. All cans or plastic bottles must be in a
"Koozie" or other container cover. NO GLASS BOTTLES. Any consumption of
alcohol
by anyone in attendance (playing or not) will be escorted off the property if
acting
in an inappropriate behavior of any kind determined by refs or field owners.
Any
consumption
of alcohol by minors, or providing alcohol to minors, will be grounds for
immediate
ejection from the property with no refund, and the local authorities will be
alerted.
Wildlife:
Shooting
at wildlife is strictly forbidden!!
Bunkers on the field:
No
player may move any bunkers.
Personal Property:
Personal
property of others is to be respected at all times. This includes, but is not
limited to, generators, noisemakers, perimeter warning devices, flashlights,
spotlights, etc. If you come across something of this sort and need/want to
disable it you must check with a judge before doing so. Items such as
generators, noisemakers, or perimeter warning devices you wish to take on the
field must be approved by event producer before doing so.
CAMPING:
Sherwood
Forest has camping areas for our players. There is no charge, first come first
serve. Open
Friday before game at 10 a.m. It will be
primitive camping sites. Bring your own fire ring. We prefer you NOT dig
a hole for the fire pit. Any items used to make a fire ring must be taken down
prior to leaving your camp site. No burning of cans, glass, mags, or any other
items that does not burn. We have trash bags available for your site, just ask
or they are located on the front deck. A large trash container is available to
through your trash in. Please use it! Leave your site better than what you
found it. We do ask that there is only one vehicle per camp site. There is a
parking area by the cell tower for additional parking. GLASS IS NOT ALLOWED. Owners have the right to remove the glass from you or the
campsite and dispose of properly. Positively no shooting in the camping area,
parking lot, or anywhere that is not on the playing field. You will be ejected
from the property with NO REFUND.
REGISTRATION:
Pre-registration
is very important for the event producers and field owners to know how
much paint
and supplies to order. However, if you cannot pre-register, you can walk on.
Go
to the registration counter to pay for a player's pack and any paint you may
wish to
purchase.
Pre-registered players please have your ID on you when picking up your
player
packet. You cannot pick up another players packet unless they are your minor.
EVENT PAINT:
Event paint only! Paint sales will remain open during the entire event. Having
off-field
paint on the
field of play is grounds for immediate expulsion (total ejection) from the
event with
absolutely NO REFUND. Our sponsors generously donate their time to
promote
this event and their money to the prize package. In return for this generous
support,
we use their product exclusively.
CO2 & HPA FILLS:
Both
CO2 and High Pressure Nitrogen fills (4500psi) will be available during the
entire
course
of play. There will be no facilities to recharge constant air bottles on the
field of
play, nor in
the parking lot. Due to insurance regulations, no outside fill stations (CO2 /
Nitrogen)
will be allowed on event property. All constant air bottles must meet hydrostat
requirements.
No bottles will be filled that are out of date: Five (5) years on aluminum
CO2
or nitrogen bottles that are not exempted; three (3) years on fiber-wrapped CO2
or
Nitrogen
bottles. All bottles MUST have all stickers (non-factory) removed from them to
allow fill
station operators to INSPECT the bottle for hidden damage. Bottles with
stickers
(non-factory) will not be filled. Bottles that event management deems damaged
will not be
filled, PERIOD... No exceptions.
SPEEDS:
All
Markers: Semi auto only
Must
be chrono’d at:
Not
more than 280 fps during daytime play
Not
more than 250 fps during nighttime play for all markers
Not
more than 250 fps for markers shooting out of tanks
Not
more than 300 fps for pump guns during daytime play
Pump
guns used on attack helicopters 250 fps
FSR
not more than 260 fps during daytime play
Law Launchers:
Must
be cleared through field owner or game producer.
Must
be chrono’d at no more than 230 fps
Must
shoot only 2” nerf rockets, JCS rockets or K.N.A.
ON FIELD SAFETY:
Goggles
must be ASTM full face approved with ear protection.
You
must wear your goggles on your face all the time you are on the field.
Hospital
zones have been equipped with areas where you may take your goggles off andclean them. This is the only place you may remove your
goggles!
You
must wear your goggles while in the chronograph station.
Barrel
socks/condoms must be used for both markers and Laws while off field including
the
hospital zones. Barrel plugs are no longer allowed.
All
repairs to markers should be done in the chronograph station or your campsite
with a
BBD
on.
No
tools allowed on the field.
Firing
of paintballs or other projectiles off field is strictly forbidden.
Surrender
Rule: Less than 20 feet in distance, all players should offer the surrender
call.
The
receiving player also has the option to surrender or turn and attempt to shoot.
BARREL TAG RULE:
Once
a player touches you with a barrel and says "barrel tag," you are
eliminated and
MUST
take the walk. Do not HIT a player with your barrel! A gentle tap will do!
A
barrel tag must be made on one player at a time, with the words "barrel
tag" being said each time by the attacker.
Once you have been barrel tagged you must leave the area immediately
without talking or showing any indication that you have been barreled
tagged. When a game is allowed off-gun
barrel tags, the barrels are to be no shorter than 10 inches in length. The
barrels must be in plain sight (not inside pockets, socks, satchels or bags).
NIGHTTIME PLAY:
During
nighttime play, the following rules are in effect:
Chrono
speed is 250 fps at night
There
are no paint checks at night. All hits count - the ball does not have to break.
There
are no medic’s at night.
Paint
grenades do not work at night.
All
hazards and field boundaries are marked with glow sticks.
No
players are allowed to carry or use cylumes (glow
sticks). These are reserved for the
reffing staff and field boundaries. Players caught with cylumes will be asked to leave the
event with no
refunds.
PROHIBITED BEHAVIOR:
Physical
contact with another player is strictly forbidden. Any such behavior may get
you ejected from the game with no refund.
Clothing
worn to produce bounce of paintballs is not allowed.
Tools
of any kind are not allowed on the field.
Equipment:
Markers:
Only 68 caliber markers are allowed.
SRPLs-need
to be cleared through field owner or game producer.
Grenades:
Tippman style grenades. No homemade grenades allowed. Accumulation of
paint to make
~the size of a quarter and you’re eliminated.
No
grenades at night
Ghillie
suits: will be cleared through game producer. All hits count at all times when
wearing
a ghillie suit.
Breakable
trip wire devices: must be easily breakable string or thread
Offensive
equipment: all equipment will be shown to field owner or game producer prior
to game
on.
Defensive
equipment: all equipment will be shown to field owner or game producer prior
to game
on.
Smoke:
Cold burning smoke only. Sport Smoke and orange marine smoke are allowed.
Laser
sights: Green lasers are forbidden. Check with field owner on red lasers.
Tanks:
All
tanks must be cleared through the field owner.
Anyone
bringing a tank or any motorized vehicle for use at Sherwood Paintball must
submit
a Certificate Of Insurance at least 2 weeks prior to the game. Send it to:
Sherwood
Paintball Inc.
3497
N. U.S. Hwy 35
LaPorte,
IN 46350
Please
list Sherwood Paintball and Wayne L. Stayback
Irrevocable Trust as additional
interest.
Tank
owners are required to bring their own tank support person. A tank walker, who
will be
responsible for watching out for players, objects that may get in the tanks
path and eliminations of the tank. If different then what is here GSRP rules
will be used for all
tanks.
Max
Speed: Limited to 5 mph or a fast walking speed, whichever is slower. No
exceptions.
Fully
functional brakes. No exceptions.
ASTM
approved paintball goggle system: Mandatory. Must be worn at all times by all
players
inside the vehicle. No exceptions.
Dead
/Eliminated Indicator: Much like the old fiberglass antenna or fiberglass
bicycle
pole that
can be flagged and positioned either up or down, alerting all players to the
vehicle's
status. Pole in up position indicates vehicle is eliminated; in down position
indicates
vehicle is in play.
Team
Indicator: The vehicle must be readily identifiable as to which side or team it
is on.
Tape
the two opposite corners of the tank with 24 inches of team arm band tape so
that atleast 12 inches of tape can be seen from all
sides.
Tanks
will need to be equipped with 2 fishing nets that are a minimum of 2 foot by 2
foot. They
will be attached one on the front and one on the back of the tank. They must
be of
sufficient height not to interfere with the rocket landing in the net.
Rate
of Fire: Semi-Auto ONLY. No exceptions.
Vehicle
Contained – Static Mounted or Personal Paint Markers Chrono Speed: 250.
Tanks
are not allowed during night play. Chrono speeds are lowered slightly because
these
vehicles close distances quickly.
Tank
/ Vehicle Main Gun: 250 FPS max velocity.
Viewable
area of 360 degrees: Means the occupants must be able to see all around the
vehicle
with no blind spots.
Vehicles
can also:
Transport
people, destroy structures and bunkers, or act as a stationary bunker (when
disabled).
Even
if a vehicle / tank meet all of the above conditions, it may only be used with
2
weeks prior
approval, as well as immediate pre-game approval of the scenario director.
How
to eliminate a tank:
You
must use a nerf, K.N.A. or JCS rocket. The rocket must go in the fish netting
for the
tank to be
eliminated. Or if the door is open and a law hits inside the tank.
You
cannot barrel tag a tank with a law rocket at any time.
Grenades,
satchel charges and law rockets that strike the tank disable it for 5 min. or
until an engineer repairs it. At the end of 5 min. if the tank has not been
repaired it is
destroyed
and must leave the field.
Walking Tanks:
All
rules within the "Tank" section carry over to "walking"
tanks.
Exceptions:
A
walking tank does not need a tank walker.
Walking
tanks must remain upright. They cannot dodge a rocket by moving up or down
or leaning
over.
Walking
tanks do not have to have the fish netting. Any walking tank hit anywhere with
a
rocket,
dynamite, sticky bomb is eliminated.
All
Tanks:
They
must look like tanks.
They
are to serve as tanks (as described above); not ambulances; not mobile bunkers.
Players
may not advance within 20 feet in front of a live tank.
Tanks
must stay on the paths that are suitable for the tanks.
Players
may NOT approach any tank, insert a marker barrel into an opening and shoot the
occupants. You will be ejected from the field!
All
tanks are the personal property of the owner. It is considered the same as your
marker,
mask and pack.
Players
may not touch, take, disable and or in way intentionally damage or destroy the
tank or its
contents. If you do, you will be ejected from the event, field and subject to
arrest
by local law enforcement.
.
Please check for game specific rules with the game producer. Check the facebook event page.